![]() ![]() The boss of the level is the Robotnik-faced Scorpius, who leaks surprisingly un-harmful green goo from his tail, and is actually ridiculously easy to defeat. Once all Emeralds have been collected and the boss room opens, however, these barrels begin to move, pushing up the difficulty a notch. ![]() Other tables feature a barrel floating in the river of lethal slime beneath the flippers, which Sonic can use as a makeshift boat. Most of the tables in this stage have safety mechanisms the lowest one has a platform beneath the flippers from which Sonic can jump back up into the action (don't linger too long though, or he'll be eaten by a robotic sea monster!). Toxic Caves Toxic CavesĪfter getting shot off Tails' plane in the intro movie, Sonic finds himself at the very bottom of the Veg-o-Fortress, a series of caves and sewers which have become polluted by toxic waste thanks to Robotnik's equipment. Each Bonus Stage plays at a specific time and do not have to be completed even if the player loses at the Trapped Alive stage after completing the first level, they will still proceed to the Robo Smile stage after completing the second. In between each level, players can enjoy bonus stages that consist of Sonic himself playing an actual pinball machine with three lives to complete a challenge, and which have slightly different physics from the main game. ![]() In each level, the player has to collect all Chaos Emeralds to unlock the boss room. The Genesis version was also digitally re-released for the Wii (via Virtual Console) on March 12, 2007, for the PC (via Steam) on September 13, 2010, and iOS devices on December 16, 2010. The GG version was included whole in Sonic Gems Collection and was also included as a hidden mini-game in the 2003 game Sonic Adventure DX: Director's Cut. The Genesis version was included in numerous compilations (including Sega Smash Pack, Sonic Mega Collection, Sonic Mega Collection Plus, Sonic Gems Collection as a limited "demo", and Sonic's Ultimate Genesis Collection). Robotnik's new Pinball Defense System to navigate the lair. Mobius (thwarting his latest plan to turn the animals of planet Mobius into robots). Robotnik's diabolical lair (the Veg-O-Fortress) on Mt. The story involves Sonic infiltrating Dr. The game is one of the two games to make use of elements from both the Sonic the Hedgehog and Adventures of Sonic the Hedgehog cartoon series (the other game being Dr. ![]() Players control Sonic the Hedgehog as a pinball (also controlling the various flippers around the stages), as he ventures through each of the four stages while collecting Chaos Emeralds and defeating the boss machines of Dr. The game was later ported to the Sega Game Gear (on September 1994, exclusively outside of Japan) and Sega Master System (exclusively in Europe on January 1995) by SEGA IDD. It's a must for any Sonic fan to play this game, albeit beating brings another question.Sonic the Hedgehog Spinball (known in Japan as Sonic Spinball) is a hybrid 2D platformer/pinball video game developed by Polygames and published by Sega for the Sega Genesis on November 23, 1993. With 4 huge boards to play and lots of secrets, points and chaos emeralds to grab, this game is good, if you can cope with the problems. The addition of pinball related bonus games makes the game interesting and lessens the stress that the game brings up on each feature-filled boards. The game in all is very hard, as getting the emeralds needed to progress is difficult even more when the goal is hindered by puzzle-like situations and made worst by the fine-grain control scheme which is quite complicated to learn to say the least. You can handle Sonic as in a regular platformer when he stands in a flat area, but that's so uncommon that you might not need something like that at all. The game allows you to control Sonic slightly in midair, and the camera sometimes is frustrating, making for a really hard-to-maneuver game. The game is built around the world of the Sonic the Hedgehog TV series, with enemies as well known as Cluck and Scratch, among others.Īlbeit the setting is fitting, the controls are awkward. With Sonic Spinball, we can play pinball with Sonic as the ball. However, it wasn't until 1993 that the whole idea of making a Sonic themed pinball game became true. Sonic 2 worked around that idea too with Casino Night Zone, to the point where you can play some slots when Sonic enters a special receptor. Sonic in a pinball setting is one of the ideas toyed with since the start of the series, in Sonic 1's Spring Yard and Special Zones. ![]()
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